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'Ghost in the Shell' is a hollow experience
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Rila Fukushima plays Geisha in Ghost in the Shell. - photo by Josh Terry
GHOST IN THE SHELL 2 stars Scarlett Johansson, Pilou Asbaek, Takeshi Kitano, Juliette Binoche, Michael Pitt; PG-13 (intense sequences of sci-fi violence, suggestive content and some disturbing images); in general release

Based on the Masamune Shirow comic book, which was turned into a popular animated film in 1995, director Rupert Sanders Ghost in the Shell is evocative of many other science fiction films. Seasoned filmgoers will find themselves thinking of Blade Runner, Minority Report and The Matrix, and the soundtrack will probably remind them of Tron.

Theres nothing inherently wrong with that, and to its credit, Ghost in the Shell features some incredible visuals. But as a total movie, Sanders effort is all dressed up with no place to go.

The story centers around a cyborg named Major, played by Scarlett Johansson. Majors brain is her last remaining human element, encased in a robotic shell. She can remember little about her former life other than fleeting images of the terrorist attack that nearly killed her.

Majors cybernetic body is a pioneering leap forward for Hanka Robotics, a company that has been helping the population blur the line between humanity and custom bionic parts for years. Bionic parts have become so fashionable, in fact, that unmodified people will accessorize themselves to look like they have had implants.

Under the watchful hand of Hankas Dr. Ouelet (Juliette Binoche), Major is recruited into Section 9, a group of government operatives that are called to investigate the murder of several top-level Hanka executives. A mysterious figure called Kuze (Michael Pitt) has been hacking various robots and turning them against the powerful company.

Thanks to her cyborg status, Major is able to deep dive into the programming of a damaged robot in order to track down Kuze, but the experience seems to unlock some disturbing memories. As Major and her partner, Batou (Pilou Asbaek), work to hunt down the mysterious hacker, the groundbreaking super-agent learns that there is more to her past than she has been told.

We get the impression that Major was built for action, but Ghost in the Shell only seasons its cyber-noir plot with occasional bursts of CGI dramatics. With proper pacing, this could work. Unfortunately, Sanders moves the story along at such a ponderous, plodding pace that the audience is always two steps ahead of what is going on. Revelations dont feel revelatory, and soundtrack booms and slow-motion visuals cant imbue a routine plot with a genuine emotional connection.

At times the movie hints at potential depths, mining the relationship between Majors human mind and cybernetic body, and suggests deeper themes about the nature of the soul. But this kind of potential is quickly disregarded as a too-familiar plot unfolds in too-familiar ways.

Ghost in the Shell has an amazing backdrop, leaping from the dank dystopian Asian techno-future of Blade Runner into a more enhanced 21st-century visualization (meaning there are lots of skyscraper-sized hologram ads). Instead of an alien world of the future, we see hints of the familiar for example, Batous car appears to be a modified 1980s Lotus Esprit.

Theres also a lot of CGI attention on Major, whose otherwise human-looking form morphs into a kind of super-body suit for sporadic passages of intense action. Johansson's character is definitely a product of its sexualized comic book origins, though Sanders does manage to keep her in normal clothes most of the time. But regardless of what she's wearing, too often Johansson has nothing to do but stare out of Major's cybernetic eyes.

Fans of the comic may have a different experience, and simply appreciate Shirows work visualized on the big screen. To be fair, even if Ghost in the Shell feels unoriginal, or a little lost in the shuffle among recent films like Ex Machina or TVs Westworld, it is coming from source material thats pushing 30 years old. But whether Ghost in the Shells story is faithful or not, it feels empty, and the final product feels like a missed opportunity.

Ghost in the Shell is rated PG-13 for intense sequences of sci-fi violence, suggestive content and some disturbing images; running time: 107 minutes.