The setting of Mythos Tales comes courtesy of American author H.P. Lovecraft. His vision of the 1920s and 30s filled with supernatural elements, great world-devouring creatures and compelling investigations is simply terrifying.
From one to eight players work to uncover a mystery by deciphering clues and performing investigations. Usually this involves stopping some secret organization or insane person from helping a supernatural being take over the world. There are locations to explore, people to interview and clues to gather. It has the feel of true gumshoe detective case solving.
This game doesn't have a board that players move pieces on. Instead the game unfolds in the minds of the players courtesy of the excellent investigators storybook. This book outlines the locations players can go to research clues, a directory of allies and informants and a fun and exciting narrative that unfolds a grand story.
The experience is similar to playing inside of a mystery novel as the lead investigator. It's a blast. For example, the game includes an actual newspaper that players can study and read to gain clues. Some of the cases are linear in which one clue leads to another and then to another while an interesting story and evil plot unmasks itself.
When a team of investigators thinks they have unraveled enough clues to solve the case, they will be led to a specific part of the investigators handbook. Together they must answer a series of questions from which they will receive a score based on how well they did in discovering the truth.
This score is affected by the number of clue points players needed to visit. Sanity is also a factor because what Cthulhu-type game would be complete without an attempt at a player's sanity. There is also an imaginary investigator named Armitage who is the investigator to beat. He seems to solve any case almost perfectly, and his score is the pinnacle. Beat him, and your team can do a victory dance.
There are a couple of things to be aware of in this game. First is that the game contains an age rating of 13 or more. The content can be scary and graphic in spots. It definitely feels like Lovecraft. Second is that this is the second printing of the game and a number of errors have been corrected. The cases read and function much better now. There are eight cases to solve.
Find out more about this truly unique and entertaining game at the Grey Fox Games website.
From one to eight players work to uncover a mystery by deciphering clues and performing investigations. Usually this involves stopping some secret organization or insane person from helping a supernatural being take over the world. There are locations to explore, people to interview and clues to gather. It has the feel of true gumshoe detective case solving.
This game doesn't have a board that players move pieces on. Instead the game unfolds in the minds of the players courtesy of the excellent investigators storybook. This book outlines the locations players can go to research clues, a directory of allies and informants and a fun and exciting narrative that unfolds a grand story.
The experience is similar to playing inside of a mystery novel as the lead investigator. It's a blast. For example, the game includes an actual newspaper that players can study and read to gain clues. Some of the cases are linear in which one clue leads to another and then to another while an interesting story and evil plot unmasks itself.
When a team of investigators thinks they have unraveled enough clues to solve the case, they will be led to a specific part of the investigators handbook. Together they must answer a series of questions from which they will receive a score based on how well they did in discovering the truth.
This score is affected by the number of clue points players needed to visit. Sanity is also a factor because what Cthulhu-type game would be complete without an attempt at a player's sanity. There is also an imaginary investigator named Armitage who is the investigator to beat. He seems to solve any case almost perfectly, and his score is the pinnacle. Beat him, and your team can do a victory dance.
There are a couple of things to be aware of in this game. First is that the game contains an age rating of 13 or more. The content can be scary and graphic in spots. It definitely feels like Lovecraft. Second is that this is the second printing of the game and a number of errors have been corrected. The cases read and function much better now. There are eight cases to solve.
Find out more about this truly unique and entertaining game at the Grey Fox Games website.